Patterns in two howm brewn applications Home

For two courses we made a gui based aplication in Java. These are the crossing for concurrency (part of PRO3-2008) and the slotmachine, used in the module SEN1 for the assessment.

The task is to identify and describe the patterns used. In the description identify collaborating classes/objects and their role in the pattern.

Execution of the task.

Deadline: see peerweb